Games

Just about all the moms and dads have played some or even most of these games as kids. The sad thing is that they got older, and grew up. The worst thing about growing up is that most people forget how much fun it is to play games with simple rules that don't need any equipment.

                         

Capture the Flag

This game takes two teams.

 

Team 1 gets the front yard and Team 2 gets the back yard, or a big field can be split between the two teams.  The teams have 5 minutes, to hide their flag in their part of the yard.  

 

In advanced play,  spies are sent out during this period to see were the flag was hidden as well as look-outs to catch the spies. 

 

When the flag is hidden you call out that you are finished. Then you simply try to get the other teams flag. If you get caught and tagged by the opponent on their territory you have to go to jail and can only be freed by a teammate who grabs you when your opponent isn't looking. 

 

The first team to capture the flag and bring it back to your side wins. 

 

This game is a totally different game at night in the woods!

 

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Come a Little Closer

 

Best played at night when it is dark or where there are a lot of hiding places 

One person is 'it' the person that is it finds a base not too big or too small. The 'it' has to have one part of his body on the base he cannot let go of it. Set boundaries but don't make the boundaries too big, the person that is it should be able see comfortably all four corners of the boundaries. The person that is 'it' shuts his eyes and counts to 20 while the other people hide.  When 'it' is done counting he opens his eyes and says, for example "Jim behind the shed" or "Sally at the side of the white fence." Or wherever he thinks the people are. If he can't find anybody 'it' says "come a little closer 1,2,3,4,5," with his eyes closed. While he dose that the other people that are hiding come a little closer, or if you think you can make it to the base before 'it' counts to 5 you can try to make a mad dash for the base. You just keep doing that over and over until everybody's caught.

 

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Duck, Duck, Goose

 

In this game, kids sit down in a circle facing each other. One person is "it" and walks around the circle. As they walk around, they tap people's heads and say whether they are a "duck" or a "goose". Once someone is the "goose" they get up and try to chase "it" around the circle. The goal is to tap that person before they are able sit down in the "goose's" spot. If the goose is not able to do this, they become "it" for the next round and play continues. If they do tap the "it" person, the person tagged has to sit in the center of the circle. Then the goose become it for the next round. The person in the middle can't leave until another person is tagged and they are replaced.

 

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Grapevine

 

This game is intended for a large group, kids and adults 15 or more.  The more the better.  The group sit in a large circle. The kids should be spaced about arms length apart.  The way we did it was to hold hands in a circle and gradually spread out until our arms were stretched.  Now everyone takes a seat.  The "originator", usually the one who organized the game, or the bossiest, starts a message.  The originator whispers a short message into the ear of the person sitting to the right of them.  The message is whispered once. The new messenger then whispers the message into the ear to the one to their right, and so on and so on.  When the message reaches the person sitting to the left of the originator the message is announced out loud.  Seldom does the message arrive in its original form.  The person to the right gets to be the next originator.

 

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Kick the Can

You get an old coffee can or other tin can and put it in the middle of a safe place because this is base, where at any given moment several people will be running toward it.  

One person is it. The rest of the crowd must go and hide. The object of the game is for the "it" person to SEE you, not necessarily tag you. He/she must call your name and say; "I see Johny under the apple tree." At that point, Johnny must come to base. But, if it isn't Johnny, and maybe it is Sandy, then Sandy does not have to come out of hiding and the "it" person must assume they guessed the name wrong. 

Now the crowd is not aloud to stay in one spot...they must move around without being caught. The "it" person can venture away from the can as far as he/she wants, but he/she risks someone running to the can and kicking it which frees everyone that the "it" person has captured. But, if the "it" person tags the free-er before they reach the can then they are captured too. 

The object of the game is to see or tag everyone without a free-er letting all the prisoners go. If someone kicks the can, the "it" person must count to 100 while everyone scatters and hides again. Everyone that is captured and standing around the can waiting to be freed can look for any remaining crowd members and guide him/her on when is a good time to come and free them. They can also make a chain in order for the free-er to reach them faster, but beware, because if the "it" person sees you making a chain, then usually he/she can see you and call out your name, thus ending the game. 

The first one captured is then "it".  

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Picking who is "it"

Picking who is it is a very serious part of any game. Rhymes are used to pick who would be it by making fists and turning them sideways.  one person says the   rhyme and hits the other persons fist as well as yours using your chin as the substitute for the fist that you were using. Each fist is hit once you would say the word and hit the fist at the same time. One word for each fist. At the end the person whose fist was hit last is out.  They're totally out when both fists are hit.  You can also put feet in the circle and use them instead of fists

Some of the rhymes were:

 

engine, engine, number nine,
gong down Chicago line
if the train falls off the track
do you want your money back?

{you would pick yes or no and spell the answer)

no is: n-o spells no you don't get your money back
yes is: y-e-s-spells yes and you shall have you money back

or

my mother and your mother were at the store your mother punched my mother
in the nose. what color was the blood {name any color and spell it out then
say the color} was the color of the blood.

or
 
two horses in one stable and one jumped out.

or

scout scout you're out.

or

Blue shoe, blue shoe,
How old are you?
(The person told his or her age, and the one saying the rhyme counts
ahead that many shoes, and the ending one is out.  The rhyme continues
until one person was chosen.)

or


One potato, two potato, three potato, four.
Five potato, six potato, seven potato, more.
(Then the person would remove the fist on the word "more" and the selection process
would begin again.)

or

 

Icka bicka soda cracker

Icka bicka boo;

Icka bicka soda cracker

Out goes Y-O-U

or

Eenie, meenie, meinie, moe

Catch a tiger by the toe

If he hollers make him pay

Fifty dollars everyday

My mother told me to choose the very best one, and you are not IT.

 

or

Eenie, meenie, meinie, moe

Catch a tiger by the toe

If he hollers 

let him go

Eenie, meenie, meinie, moe

 

My mother told me you are not it you dirty old dishrag you.

 

or

One, two, sky blue, all out except you.

Mickey Mouse built a house, how many nails did he use? (pick a number, say 3) 
One, two, three, and you are not it. (repeat until one is left)

or

Have someone say...1, 2, 3 Not it!! and everyone would then say it as quickly as possible. The last person to say it was it. 

We also did the fist thing with fists in a circle turned on their sides.  One song was: 

 

    Mickey Mouse built a house, 

    How many bricks did he use? 

(then have that person pick a number and the person the number falls on was out of
the circle.) 

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Red Rover

In this game, the kids form two opposing lines and attempt to "break through" the opposing team's line. At first, two teams are chosen of equal size, and they form two lines, facing each other and holding hands. One side starts by picking a person on the opposing team and saying "Red Rover, Red Rover, send <Jason> right over" Jason then lets go of his teammates and begins a headlong rush for the other line. His goal is to break through the line by overpowering the kid's hold on each other. If Jason breaks through, he chooses one person for the opposing team to join his team, and they both go back and join in their line. If he fails to break through, Jason becomes part of the other team. Each team alternates calling people over until one team has all the people and is declared the winner. Note that since all the players are on the winning team at the end, there really are no losers in this game.

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Simon Says

One person is chosen to be "Simon" the others stand in a strait line. The Simon then calls out an action for the children to follow. It can be anything like.... touch your toes jump 10 times on 1 foot...... The Simon when giving an action can simply state the action by it self..."touch your ears" and whoever does it is out and has to sit down. Or the Simon can say "Simon says, touch your ears" and them everyone must follow the instruction. You can vary the actions according to the age group of children you are playing with. The last person who is standing can then be "Simon"!

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Stuck in the Mud

In this version of Tag, one person is still "it", but when they touch someone, that person is "frozen" in place. They cannot move and must stand with their feet apart. The only way they can become unfrozen is if a person crawls under their legs. Play continues until all the players are frozen. Then the last person to be frozen is "it" for the next game.

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Windows and doors

A bunch of kids form a circle holding hands. Then they spread out enough that everyone's arms are straight out, to form large spaces between kids. These are the windows and doors. Then one child starts running, and weaving in and out between children. As they do this the kids in the circle randomly drop their arms down trying to touch or trap the person weaving their way in and out. Once the person is caught or touched by the arms of someone, they are out. They then choose which person would be next to weave in and out of the windows and doors.

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